計(jì)算機(jī)網(wǎng)絡(luò):系統(tǒng)方法(英文版·原書第6版)
 
		
	
		
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						- 作者:[美]拉里·L. 彼得森(Larry L. Peterson),[美]布魯斯·S. 戴維(Bruce S. Davie)
 - 出版時(shí)間:2021/12/1
 
						- ISBN:9787111695424
 
						- 出 版 社:機(jī)械工業(yè)出版社
 
					
				  
  
		
				- 中圖法分類:TP393 
  - 頁碼:
 - 紙張:膠版紙
 - 版次:
 - 開本:16開
 
				
					 
					
			
				
  
   
 
	 
	 
	 
	
	
	
		
		本書是計(jì)算機(jī)網(wǎng)絡(luò)領(lǐng)域的經(jīng)典教材,被哈佛大學(xué)、斯坦福大學(xué)、卡內(nèi)基·梅隆大學(xué)、康奈爾大學(xué)、普林斯頓大學(xué)等眾多名校采用。第6版延續(xù)了之前版本的特色,采用系統(tǒng)方法,反對嚴(yán)格的分層。新版添加了豐富的實(shí)例,增加或擴(kuò)展了接入網(wǎng)絡(luò)技術(shù)、虛擬局域網(wǎng)、軟件定義網(wǎng)絡(luò)、可靠的端到端傳輸、擁塞控制機(jī)制、協(xié)議緩沖區(qū)、HTTP/2、現(xiàn)代網(wǎng)絡(luò)管理系統(tǒng)等內(nèi)容,關(guān)注云、虛擬網(wǎng)絡(luò)覆蓋、去中心化身份管理和區(qū)塊鏈等新技術(shù)。本書既適合作為高等院校計(jì)算機(jī)相關(guān)專業(yè)的教材,也適合廣大技術(shù)人員參考。
		
	
Foreword ix 
Foreword to the First Edition xi 
Preface xiii 
1 Foundation 1 
Problem: Building a Network 1 
1.1 Applications 2 
1.1.1 Classes of Applications 3 
1.2 Requirements 6 
1.2.1 Stakeholders 7 
1.2.2 Scalable Connectivity 8 
1.2.3 Cost-Effective Resource Sharing 13 
1.2.4 Support for Common Services 17 
1.2.5 Manageability 22 
1.3 Architecture 23 
1.3.1 Layering and Protocols 24 
1.3.2 Encapsulation 28 
1.3.3 Multiplexing and Demultiplexing 30 
1.3.4 Seven-Layer OSI Model 31 
1.3.5 Internet Architecture 33 
1.4 Software 36 
1.4.1 Application Programming Interface (Sockets) 37 
1.4.2 Example Application 40 
1.5 Performance 43 
1.5.1 Bandwidth and Latency 44 
1.5.2 Delay  Bandwidth Product 49 
1.5.3 High-Speed Networks 50 
1.5.4 Application Performance Needs 52 
Perspective: Feature Velocity 55 
Broader Perspective 56 
Exercises 57 
2 Direct Links 67 
Problem: Connecting to a Network 67 
2.1 Technology Landscape 68 
2.2 Encoding 74 
2.3 Framing 78 
2.3.1 Byte-Oriented Protocols (PPP) 79 
2.3.2 Bit-Oriented Protocols (HDLC) 81 
2.3.3 Clock-Based Framing (SONET) 83 
2.4 Error Detection 87 
2.4.1 Internet Checksum Algorithm 89 
2.4.2 Cyclic Redundancy Check 91 
2.5 Reliable Transmission 97 
2.5.1 Stop-and-Wait 98 
2.5.2 Sliding Window 100 
2.5.3 Concurrent Logical Channels 112 
2.6 Multiaccess Networks 113 
2.6.1 Physical Properties 114 
2.6.2 Access Protocol 115 
2.6.3 Longevity of Ethernet 120 
2.7 Wireless Networks 121 
2.7.1 Basic Issues 123 
2.7.2 802.11/Wi-Fi 127 
2.7.3 Bluetooth (802.15.1) 135 
2.8 Access Networks 137 
2.8.1 Passive Optical Network 138 
2.8.2 Cellular Network 139 
Perspective: Race to the Edge 145 
Broader Perspective 147 
Exercises 147 
3 Internetworking 163 
Problem: Not All Networks Are Directly Connected 163 
3.1 Switching Basics 164 
3.1.1 Datagrams 166 
3.1.2 Virtual Circuit Switching 168 
3.1.3 Source Routing 179 
3.2 Switched Ethernet 182 
3.2.1 Learning Bridges 183 
3.2.2 Implementation 184 
3.2.3 Spanning Tree Algorithm 186 
3.2.4 Broadcast and Multicast 192 
3.2.5 Virtual LANs (VLANs) 193 
3.3 Internet (IP) 195 
3.3.1 What Is an Internetwork? 195 
3.3.2 Service Model 198 
3.3.3 Global Addresses 206 
3.3.4 Datagram Forwarding in IP 208 
3.3.5 Subnetting and Classless Addressing 211 
3.3.6 Address Translation (ARP) 219 
3.3.7 Host Configuration (DHCP) 222 
3.3.8 Error Reporting (ICMP) 226 
3.3.9 Virtual Networks and Tunnels 226 
3.4 Routing 230 
3.4.1 Network as a Graph 232 
3.4.2 Distance-Vector (RIP) 234 
3.4.3 Link State (OSPF) 242 
3.4.4 Metrics 252 
3.5 Implementation 256 
3.5.1 Software Switch 256 
3.5.2 Hardware Switch 258 
3.5.3 Software-Defined Networks 262 
Perspective: Virtual Networks All the Way Down 265 
Broader Perspective 267 
Exercises 267 
4 Advanced Internetworking 291 
Problem: Scaling to Billions 291 
4.1 Global Internet 292 
4.1.1 Routing Areas 294 
4.1.2 Interdomain Routing (BGP) 297 
4.2 IP Version 6 308 
4.2.1 Historical Perspective 309 
4.2.2 Addresses and Routing 310 
4.2.3 Packet Format 315 
4.2.4 Advanced Capabilities 317 
4.3 Multicast 319 
4.3.1 Multicast Addresses 321 
4.3.2 Multicast Routing (DVMRP, PIM, MSDP) 322 
4.4 Multiprotocol Label Switching 334 
4.4.1 Destination-Based Forwarding 336 
4.4.2 Explicit Routing 342 
4.4.3 Virtual Private Networks and Tunnels 344 
4.5 Routing Among Mobile Devices 348 
4.5.1 Challenges for Mobile Networking 349 
4.5.2 Routing to Mobile Hosts (Mobile IP) 352 
Perspective: The Cloud Is Eating the Internet 359 
Broader Perspective 360 
Exercises 361 
5 End-to-End Protocols 369 
Problem: Getting Processes to Communicate 369 
5.1 Simple Demultiplexor (UDP)