![]() ![]() |
數(shù)字頑疾:計算機病毒簡史 讀者對象:本書既適合IT從業(yè)者、網絡安全研究者及相關學科學生閱讀,亦是科技政策制定者以及所有對數(shù)智文明充滿好奇的公眾讀者的理想讀物。 ![]()
本書以科學理性與人文關懷相融合的筆觸,系統(tǒng)梳理了計算機病毒從理論萌芽、技術演化到當代智能化威脅的完整發(fā)展歷程。通過翔實的歷史考證與生動的案例剖析,本書深入揭示了病毒技術的理論溯源、核心迭代、關鍵性人物,及其與數(shù)字社會文化的深刻關聯(lián),精準勾勒了其在信息技術演進和網絡攻防對抗中的多維生態(tài)位,并前瞻性地審視了由此引發(fā)的社會結構沖擊、倫理治理困境及未來潛在風險。全書兼顧理論深度與科普表達,將復雜的技術原理、生動的安全攻防、演化的博弈邏輯,轉化為通俗易懂的知識,為讀者呈現(xiàn)了一場跨越技術、社會與文化的智慧盛宴。本書既適合IT從業(yè)者、網絡安全研究者及相關學科學生閱讀,亦是科技政策制定者以及所有對數(shù)智文明充滿好奇的公眾讀者的理想讀物。
張瑜,博士,教授,碩士生導師,廣東技術師范大學智能安全學科學術帶頭人,中國指揮與控制學會網絡空間安全專業(yè)委員會委員,中國計算機學會計算機安全專業(yè)委員會委員,中國計算機學會高級會員,中國網絡空間安全協(xié)會會員,海南省“南海名家”、網絡空間安全領軍人才,海南省商用密碼庫入選專家,海南省網絡安全與信息化專家。2013年獲國家留學基金委資助,赴美國Sam Houston State University訪學一年,與該校在網絡空間安全領域進行了深度的科研合作。主持國家自然科學基金、廣東省高校重點科研計劃、廣東省自然科學基金、海南省重點研發(fā)計劃、海南省自然科學基金等國家計劃項目的研究,獲海南省科技進步三等獎1項。在國內外權威期刊上發(fā)表論文30余篇,出版學術專著/教材5本,申請國家發(fā)明專利6項。 石元泉,博士,湖南第一師范學院教授,碩士生導師,澳大利亞阿德萊德大學訪問學者,湖南省普通本科高校大學計算機教學指導委員會委員、中國密碼學會教育與科普工作委員會委員、湖南省高教學會計算機教育專委會副理事長、湖南省計算機學會常務理事;主要從事網絡安全、智能計算等方面的研究工作,主持國家自然科學基金、中國博士后科學基金、湖南省自然科學基金等各類科研課題10余項。在國內外學術刊物上發(fā)表論文50余篇,其中SCI收錄10余篇、EI收錄近30篇,已被授權國際、國家發(fā)明專利4項。
基 礎 篇
第1 章 信息技術:網絡空間的物質基礎·················································.2 1.1 計算思維與理論······································································.2 1.1.1 計算火種:史前計算·······················································.2 1.1.2 計算文明:圖靈機··························································.4 1.1.3 計算體系:存儲程序思想·················································.7 1.1.4 計算動力:摩爾定律·······················································.9 1.1.5 計算理念:開源思想·····················································.13 1.2 硬件技術·············································································.17 1.2.1 IT 發(fā)動機:CPU 芯片····················································.17 1.2.2 AI 助推劑:GPU 芯片····················································.20 1.2.3 數(shù)據(jù)倉庫:內存芯片·····················································.23 1.3 軟件技術·············································································.26 1.3.1 IT 動力源語:編程語言··················································.26 1.3.2 IT 生態(tài)平臺:操作系統(tǒng)··················································.29 1.4 信息技術公司·······································································.32 1.4.1 PC 推廣商:IBM ··························································.32 1.4.2 PC 原動力:Intel···························································.37 1.4.3 PC 生態(tài)盟主:Microsoft ·················································.40 1.4.4 數(shù)字創(chuàng)新者:Apple ·······················································.44 1.4.5 AI 原動力:NVIDIA······················································.49 1.5 風云人物·············································································.53 1.5.1 IT 籌劃師:圖靈···························································.54 1.5.2 IT 架構師:馮·諾依曼··················································.57 1.5.3 軟件生態(tài)師:比爾·蓋茨···············································.60 1.5.4 數(shù)字創(chuàng)新師:史蒂夫·喬布斯·········································.64 1.5.5 開源實踐師:林納斯·托瓦茲·········································.67 1.5.6 AI 夢想家:黃仁勛························································.70 第2 章 網絡技術:網絡空間的黏合劑··················································.75 2.1 國際互聯(lián)網:網絡空間的支撐平臺············································.75 2.1.1 DARPA:美國科技引擎··················································.75 2.1.2 ARPANET:國際互聯(lián)網前身···········································.78 2.1.3 Internet:國際互聯(lián)網·····················································.80 2.2 暗網:隱匿的互聯(lián)網平行世界··················································.84 2.3 移動互聯(lián)網:掌上智能互聯(lián)網··················································.86 2.4 物聯(lián)網:萬物互聯(lián)網······························································.90 2.5 星聯(lián)網:全域互聯(lián)網······························································.92 第3 章 高新技術:網絡空間的創(chuàng)新引擎···············································.98 3.1 人工智能技術·······································································.98 3.1.1 AI 起源與演化······························································.99 3.1.2 AI 生態(tài)······································································.105 3.2 區(qū)塊鏈技術·········································································.109 3.2.1 區(qū)塊鏈起源·································································.109 3.2.2 神秘締造者:中本聰····················································.111 3.3 云計算技術·········································································.112 3.3.1 云淡風輕····································································.112 3.3.2 云深不知處·································································.114 演 化 篇 第4 章 數(shù)字頑疾:計算機病毒··························································.117 4.1 計算機病毒定義···································································.117 4.2 計算機病毒起源···································································.118 4.2.1 理論起源····································································.118 4.2.2 游戲起源····································································.119 4.2.3 科幻起源····································································.120 4.2.4 實驗起源····································································.121 4.3 計算機病毒特性···································································.122 4.3.1 繁殖性·······································································.122 4.3.2 破壞性·······································································.123 4.3.3 傳染性·······································································.124 4.3.4 潛伏性·······································································.124 4.3.5 可觸發(fā)性····································································.125 4.3.6 衍生性·······································································.125 4.3.7 不可預見性·································································.126 4.4 計算機病毒類型···································································.127 4.4.1 按存儲介質劃分··························································.128 4.4.2 按感染系統(tǒng)劃分··························································.128 4.4.3 按破壞性劃分······························································.129 4.4.4 按算法功能劃分··························································.130 4.5 計算機病毒結構···································································.131 4.6 計算機病毒環(huán)境···································································.134 4.6.1 計算機體系結構依賴····················································.135 4.6.2 計算機操作系統(tǒng)依賴····················································.138 4.6.3 文件系統(tǒng)及文件格式依賴··············································.140 4.6.4 解釋環(huán)境依賴······························································.141 4.7 計算機病毒的生命周期··························································.143 4.7.1 病毒攻擊階段······························································.143 4.7.2 病毒防御階段······························································.146 第5 章 嬗變之路:病毒演化簡史·······················································.148 5.1 病毒演化邏輯與時間軸··························································.148 5.1.1 計算機病毒外部環(huán)境變遷視角········································.148 5.1.2 計算機病毒攻擊載體視角··············································.152 5.1.3 計算機病毒編寫者視角·················································.155 5.2 計算機病毒演化模式·····························································.158 5.2.1 計算機病毒個體演化模式··············································.158 5.2.2 計算機病毒群體演化模式··············································.175 5.2.3 計算機病毒與環(huán)境適應演化模式·····································.179 5.2.4 計算機病毒的演化趨勢·················································.184 5.3 風云人物············································································.189 5.3.1 里奇·斯克倫塔··························································.189 5.3.2 弗雷德·科恩······························································.191 5.3.3 巴基斯坦兄弟······························································.192 5.3.4 羅伯特·莫里斯··························································.194 5.3.5 陳盈豪·······································································.196 5.4 病毒研究組織······································································.198 5.4.1 29A ···········································································198 5.4.2 VLAD ·······································································.199 5.4.3 VX Heaven ·································································.201 5.4.4 VirusView···································································.203 博 弈 篇 第6 章 絕地反擊:反病毒簡史··························································.206 6.1 反病毒軟件簡史···································································.206 6.2 反病毒技術簡史···································································.210 6.3 風云人物············································································.213 6.3.1 約翰·邁克菲······························································.213 6.3.2 尤金·卡巴斯基··························································.215 6.3.3 馬庫斯·哈欽斯··························································.217 6.3.4 彼得·蘇爾·································································.221 6.4 反病毒研究組織···································································.222 6.4.1 EICAR·······································································.223 6.4.2 CARO ·······································································.225 6.4.3 AMTSO ·····································································.226 6.4.4 Virus Bulletin·······························································.227 趨 勢 篇 第7 章 魔道之爭:病毒與反病毒博弈·················································.230 7.1 網絡空間攻防博弈································································.230 7.1.1 網絡空間博弈······························································.230 7.1.2 病毒與反病毒博弈·······················································.232 7.2 AI 賦能未來網絡攻防····························································.236 7.2.1 AI 賦能“劍更鋒”·······················································.237 7.2.2 AI 賦能“盾更堅”·······················································.239 7.2.3 AI 面臨的攻防挑戰(zhàn)·······················································.243 7.3 構建數(shù)字馬其頓防線·····························································.244 后記·······························································································.251 參考文獻·························································································.253
你還可能感興趣
我要評論
|